#ifndef _SHADER_MANAGER_UNIFORM1F_
#define _SHADER_MANAGER_UNIFORM1F_

#include "smUniform.h"

#include <GL/glew.h>

namespace ShaderManager
{

class smUniform1f : public smUniform
{
public:
	smUniform1f(GLuint program_id, const char* uniform_name, const float *val);	
	virtual void load();

private:
	const float* val;
};

}

#endif